Why does my base feel busy but still fail to produce what I need?
Direct answer
Measure one production loop from gathering to finished item. The bottleneck may be hauling, storage placement, crafting capacity, power, or interruptions rather than raw resource supply. Improve the slowest verified stage first.
| Decision signal | What to verify | Next move |
|---|---|---|
| Raw materials are available | Time the trip from source to storage | Reduce transport before adding gathering |
| Storage stays full | Check transfer and crafting throughput | Move capacity closer to the consuming station |
| Players constantly intervene | List manual steps and interruptions | Simplify the loop with the highest attention cost |