Which part of my Once Human build is actually holding it back?
Test the build in the activity it is meant to complete and record the first repeatable failure. Repair one layer at a time: damage delivery, survivability, resource uptime, encounter mechanics, or execution. Avoid changing every item after one bad result.
| Decision signal | What to verify | Next move |
|---|---|---|
| Damage is inconsistent | Check conditions, uptime, and target context | Repair the missing interaction before adding raw stats |
| Survival ends attempts | Identify the attack or status causing failure | Add a targeted defensive response |
| Build is unaffordable | Price calibration, mods, and replacements | Stage upgrades by measured impact |