RaidBench / Palworld guides

Source-checked Palworld decision guide

What to Do After Defeating All Tower Bosses in Palworld

Finished every Palworld tower boss? Check current missions, choose one post-clear goal, and build a focused plan without assuming a fixed endgame order.

Reviewed 2026-09-11Evidence-bounded Palworld guide; recheck after relevant patch changesEditorial standards

Clearing every tower boss removes an obvious target, but it does not require abandoning your save or grinding without a plan. Use your current mission state and preferred playstyle to choose one measurable next objective.

Short answer

After defeating all tower bosses, open the current mission screens and record what is available before choosing a new goal. Palworld v1.0.4 added the sub-missions “Beyond Dimensions” and “From the Far Side of the Moon”; the official notes say the second can be progressed after clearing the first, but they do not establish either mission as a required post-tower step. Choose one available mission, targeted team improvement, supporting production goal, or personal challenge, then define the smallest milestone that would count as progress.

Confirm your current state before choosing a destination

Ground the plan in the active save instead of assuming that every player has the same post-tower options.

  • Record the game version and confirm that every tower boss relevant to your goal is marked complete in the current interface.
  • List the main missions and sub-missions presently shown as active, available, or complete.
  • Note the team, production capacity, and resources already available without treating an older plan as current fact.

Place the v1.0.4 missions in the correct context

Use the official mission facts while avoiding an unsupported post-tower sequence.

  • Version 1.0.4 added the sub-missions “Beyond Dimensions” and “From the Far Side of the Moon.”
  • “Beyond Dimensions” can be accepted from an NPC at Fisherman’s Point in Mount Obsidian.
  • “From the Far Side of the Moon” can be progressed after clearing “Beyond Dimensions,” but the supplied evidence does not connect this sequence to completion of every tower boss.

Choose one type of next goal

Replace an open-ended endgame question with a bounded decision that fits the player’s interests.

  • Choose an available mission when discovering current story content is the main priority.
  • Choose one team role to improve when a future combat objective exposes a specific weakness.
  • Choose a production, collection, exploration, or self-defined challenge only when it supports the experience you want next.

Turn the goal into one testable milestone

Prevent simultaneous rebuilding, farming, and team changes from obscuring useful progress.

  • Write a finish condition that can be observed in the current save.
  • Identify the single constraint blocking that condition, such as mission access, team readiness, or supporting production.
  • Change only the part of the setup connected to that constraint, then review the result before expanding the plan.

Recheck combat assumptions after v1.0.4

Flag current patch sensitivity without converting balance notes into unsupported rankings.

  • Version 1.0.4 adjusted skill prioritization for summoned Pals and Base Pals, along with behavior involving some charging skills and backsteps.
  • Retest the current team in a repeatable situation before retaining an older role assignment or combat assumption.
  • Use observed performance to decide the next change; the supplied notes do not identify a universally suitable team.

Know when to continue, switch, or stop

Give the player a practical review loop instead of an endless checklist.

  • Continue when the next action clearly advances the selected finish condition.
  • Switch goals when the current objective is unavailable, unsupported by present resources, or no longer enjoyable.
  • Stop the project when its finish condition is met, then choose a fresh goal from the current mission state and personal priorities.

Decision checklist

  • Confirm the current game version.
  • Verify tower-boss completion in the active interface.
  • List the missions currently shown in the save.
  • Choose one mission or personal objective.
  • Write one observable finish condition.
  • Identify the single constraint blocking that condition.
  • Make one relevant change and review the result.

Worked example

A player has cleared every tower boss and sees several possible directions. They choose to investigate the v1.0.4 mission content rather than rebuilding their entire base. They look for “Beyond Dimensions” at Fisherman’s Point in Mount Obsidian and treat it as one available objective, not a confirmed mandatory post-tower step. After completing it, they check whether “From the Far Side of the Moon” can now be progressed. Their finish condition is simply to resolve this two-mission sequence before deciding whether the next project should involve team development, production support, collection, or another personal challenge.

Common mistakes

  • Assuming that every save has the same post-tower sequence.
  • Starting several unrelated progression projects at once.
  • Rebuilding a full team before identifying a specific role problem.
  • Treating a newly added mission as mandatory without supporting evidence.
  • Following an older combat plan without retesting current behavior.

Frequently asked questions

Is there one required activity after all tower bosses?

The supplied evidence does not document a complete required sequence. Use the missions and unlocks displayed in the current save, then select one objective that matches your preferred type of play.

Are “Beyond Dimensions” and “From the Far Side of the Moon” post-tower missions?

Version 1.0.4 added both sub-missions and confirms that “From the Far Side of the Moon” can be progressed after clearing “Beyond Dimensions.” The supplied evidence does not state that defeating every tower boss is their prerequisite or that they must be completed next.

Where does “Beyond Dimensions” begin?

The v1.0.4 notes state that it can be accepted from an NPC at Fisherman’s Point in Mount Obsidian. Check the current mission interface and location state before planning around it.

Should I rebuild my combat team after clearing the towers?

Only when a selected objective reveals a specific team-role problem. Version 1.0.4 adjusted several Pal combat behaviors, so a controlled retest is more informative than replacing the entire team at once.

Sources and review notes

E-01 supports the existence of the player question only and is not used as authority for game mechanics. E-02 supports the v1.0.4 mission additions, their stated relationship and starting location, and the listed combat-behavior adjustments. The closed sources do not establish a complete endgame sequence, a mandatory post-tower objective, or requirements connecting the added missions to clearing every tower boss.

Prepared with an automated research workflow and published only after evidence and policy checks.

When the free checklist meets your actual save

Bring one stubborn bottleneck. Leave with one testable next move.

Include your version, server type, observed state, and goal. The 80-credit review separates observation from assumption, passes independent QA, and arrives inside your account.

80 creditsReserved at submission. Charged only after QA approval; otherwise 0 credits.Review my bottleneck