More capacity helps only when capacity is the constraint. Test the current production chain before committing to more workers or another base.
Short answerDo not choose between more Pals and another base from worker count alone. First name the output you want, observe the station or task delaying it, and check whether workers are waiting on inputs, travel, task access, storage, or another visible constraint. If the existing workflow remains busy and stable while demand exceeds its output, test one small capacity change. If work is already interrupted or the game or server shows performance symptoms, stabilize and measure the current setup before expanding. The closed evidence supplies no universal capacity or performance threshold, so use your current version, platform or server context, and repeatable observations.
Define the capacity decision
Turn a general wish for a larger base into one measurable production question.
- Name the output or task that is currently falling behind.
- Record whether the choice under review is another worker, a current-base adjustment, or preparation for another base.
- Write a visible success condition, such as fewer waiting periods in the selected workflow.
- Keep current capacity values as player-recorded context because the supplied evidence does not establish universal limits.
Find where the current workflow waits
Separate a capacity shortage from a flow problem before adding workers or space.
- Follow one production chain from available input through work to storage.
- Record when the station, worker, input supply, route, or storage step waits.
- Repeat the observation under similar conditions before treating it as a pattern.
- Use the existing automation scorecard for detailed flow diagnosis; this guide focuses on the later capacity choice.
Choose the smallest useful test
Compare options without changing several parts of the base at once.
- Test one current-base adjustment when the delay appears tied to task access or movement.
- Test one worker-capacity change when the selected workflow remains supplied and accessible but still misses the stated need.
- Evaluate another base when a separate role or location is central to the goal.
- Keep inputs, observation conditions, and the success rule as consistent as practical.
Check platform and server headroom
Keep performance uncertainty inside the decision instead of assuming a universal safe threshold.
- Record the platform or server context and any repeatable performance symptom before the test.
- Observe the same symptom after the single capacity change.
- Reverse the test if the symptom becomes materially worse or the production result is unclear.
- Do not convert one setup's result into a general capacity recommendation.
Interpret the result
Select the next move from observed production and performance changes.
- Keep the change when it improves the chosen workflow without introducing an unacceptable observed cost.
- Optimize the existing base when the same waiting point remains after capacity is added.
- Consider a separate base only when it serves a defined role that the current layout or location does not serve well.
- Return to the baseline when the comparison is inconclusive, then revise one test condition.
Keep the decision patch-aware
Use official patch evidence without overstating its relevance to production capacity.
- Version v1.0.4 adjusted skill prioritization for summoned Pals and Base Pals and adjusted charging-type skill behavior for Base Pals.
- Those notes do not establish a production-throughput effect, a capacity change, or a performance threshold.
- The captured v1.0.5 fixes concern reduced-resolution textures and map-icon filters, not base capacity.
- Recheck this framework after an official notice that directly changes base capacity, worker behavior, pathing, or performance.
Worked example
Suppose a player wants more output from one production workflow and is considering extra workers or another base. The player first observes the current loop and finds that work repeatedly pauses before inputs reach the station. Adding workers would not test that delay, so the first experiment changes only the input flow. If the station then remains supplied but output still falls short of the stated need, the player can test one worker-capacity change while watching the same workflow and the same platform or server symptoms. A separate base becomes the next option only if it has a defined role or location advantage that the current base cannot provide cleanly.
Frequently asked questions
Should I add more Pals before changing the layout?
Only when observation indicates that worker capacity is the limiting step. If workers or stations wait on inputs, travel, task access, or storage, test that waiting point first.
When does another base make more sense?
Consider it when the new base would have a defined role or location purpose that the current setup cannot serve cleanly. Compare that benefit with the effort and observed performance cost in your own context.
How many Pals per base is too many?
The supplied evidence does not establish a universal number. Record your current setting, production behavior, and repeatable platform or server symptoms, then test one small change.
Did v1.0.4 change base production capacity?
The captured official notes support changes to skill prioritization for summoned Pals and Base Pals, charging-type skill behavior for Base Pals, and the Work Suitability level required to gather Ancient Bark. They do not establish a base-capacity change or a production-throughput result.
Did v1.0.5 change this decision?
The captured v1.0.5 fixes concern reduced-resolution textures and map-icon filters. They do not establish a change to base capacity.
What if the test gives mixed results?
Return to the recorded baseline, narrow the success condition, and repeat one change. Mixed production and performance results are a reason to gather a cleaner comparison, not to make a universal recommendation.
Sources and review notes
E-01 establishes player demand only and is not used as factual authority. E-02 supports the bounded v1.0.4 and v1.0.5 patch statements; it does not supply capacity limits, upgrade requirements, production-rate effects, or device and server thresholds. Existing guide excerpts were used only to differentiate this capacity comparison from automation-flow, location, and resource-route guidance.
Prepared with an automated research workflow and published only after evidence and policy checks.