Did Rust Power Trip change raid costs or raid preparation?
The official Power Trip notes do not list a direct recipe or target-count change for rockets, C4, satchels, or explosive ammo. Raid preparation still changes around them: high walls now use a static 20% upkeep cost, water-well vendor stock is tighter, ore nodes and woodpiles no longer spawn in safe zones, and powered monuments can change recycler routing.
| Area | What it means |
|---|---|
| Explosive math | No direct explosive recipe or target-count change was found in the official Power Trip notes; RaidBench counts were separately rechecked against the monitored sources. |
| Compound upkeep | High walls now have a static upkeep cost of 20%, so large external-TC and wall networks deserve a fresh upkeep calculation. |
| Water-well vendors | Stock was reduced from 10 to 2 and restock time increased from 2 minutes to 10 minutes. |
| Safe-zone farming | Ore nodes and woodpiles can no longer spawn in safe zones. |
| Recycler routing | Power Plant progression can improve recycler operation and unlock a special high-efficiency recycler, changing where teams may choose to process components. |