Short answer
Most early endgame deaths come from missing defensive layers, not only low damage. Before blaming the skill, check resistances, recovery, movement, crowd control risk, and whether your gear actually supports the build's stated defenses.
| Layer | Question to answer | Why it matters |
|---|---|---|
| Resistances | Are key resistances capped for the content you are running? | Uncapped damage types make normal hits feel like one-shots. |
| Life or ES | Is your main pool high enough for mistakes? | Glass builds need cleaner execution and better gear. |
| Recovery | Can you recover after a partial hit? | No recovery turns every mistake into a death spiral. |
| Mobility | Can you leave danger quickly? | Boss and rare mechanics punish slow repositioning. |
| Damage uptime | Can you deal damage while staying safe? | Standing still too long is often the real failure point. |